BIO

I am an enthusiastic and professional visual artist and designer with over 17 years of experience in video game development.  My main expertise is with the design and development of UI/UX, including creating style-guides, screen mock-ups, wire-frames, icons, 2D and 3D animations, and iterating on ideas to create innovative prototypes and final products.

I have also worked as a 3D Environment Artist on several published triple-A games such as “Tomb Raider: Anniversary”, “Tomb Raider: Underworld”, and “X-Men: Legends”.

Back in the days of the early Commodores, Apple IIGS, and PC-386 I started out as a programmer making games with BASIC, C++, and Assembly Language.  My first “published” game was a version of Tetris I made in High School for the Apple II.  I programmed it in BASIC and Assembly for Nibble Magazine in 1989.

PLATFORMS I HAVE WORKED ON:

∙ PC
∙ Mobile/Handheld/Pad
∙ Xbox & Xbox 360
∙ Playstation 2 & Playstation 3
∙ Nintendo Wii
∙ Nintendo Game Boy Color & Nintendo Game Boy Advance

 


GAMES I HAVE CONTRIBUTED TO:

∙ Hawken (PC)
∙ Recon In Force (iPhone/iPad)
∙ Kitty Pawp (iPhone/iPad)
∙ PlayStation All-Stars: Battle Royale (PS3)
∙ UFC Undisputed 3 (Xbox 360)
∙ Rock of the Dead (PS3/Xbox 360)
∙ UFC Undisputed 2010 (Xbox 360)
∙ Demonborn (PC)
∙ Ghostees (Flash MMO)
∙ Ritter Rudiger (PC)
∙ Tomb Raider: Underworld (Xbox 360/Wii/PS3)
∙ Tomb Raider: Anniversary (PS2/Xbox/Wii)
∙ X-Men: Legends (PS2/Xbox/Gamecube)
∙ Interstellar Wrestling League (Hyper Scan)
∙ Pirate Master 3 (iPhone/iPad)
∙ Wolverine’s Revenge (GBA)
∙ The Revenge of Shinobi (GBA)
∙ Frogger Advance: The Great Quest (GBA)
∙ Disney’s Atlantis: The Lost Empire (GBA)
∙ Rescue Heroes: Fire Frenzy (GBC)
∙ Blue’s Clues: Blue’s Alphabet Book (GBC)
∙ The Wild Thornberrys: Rambler (GBC)
∙ Barbie Magic Genie Adventure (GBC)
∙ Spider-Man (GBC)
∙ Polaris SnoCross (GBC)
∙ AMF Bowling (GBC)
∙ Vigilante 8 (GBC)
∙ Daikatana (PC)