ABOUT

Title_Bio

I have over 17 years of professional experience in the video game industry as a designer and visual artist working on multiple titles and platforms including mobile and consoles. My main expertise is with the design and development of UI/UX, including creating style-guides, screen mock-ups, wire-frames, icons, 2D and 3D animations, and iterating on ideas to create innovative prototypes and final products.  In the past I have also worked as a 3D Environment Artist modeling, texturing, lighting, and optimizing scenes for several published console games.

 


EDUCATION:

Grand Valley State University, Allendale, MI
Bachelor of Arts, Film and Video

 

PRIMARY SOFTWARE SKILLS:

3D Studio Max
Maya
Photoshop
Illustrator
Flash
Unity
Zbrush
Mudbox
Construct 2

 

SECONDARY PROGRAMMING AND SCRIPTING SKILLS:

ActionScript
HTML/XML and CSS
C++ and C#

 

PLATFORMS I HAVE WORKED ON:

PC
Mobile/Handheld/Pad
Xbox & Xbox 360
Playstation 2 & Playstation 3
Nintendo Wii
Nintendo Game Boy Color & Nintendo Game Boy Advance

 


GAMES I HAVE CONTRIBUTED TO:

∙ PlayStation All-Stars: Battle Royale [PS3]
∙ UFC Undisputed 3 [Xbox 360]
∙ Rock of the Dead [PS3/Xbox 360]
∙ UFC Undisputed 2010 [Xbox 360]
∙ Demonborn [PC]
∙ Ghostees [Flash MMO]
∙ Ritter Rudiger [PC]
∙ Tomb Raider: Underworld [Xbox 360/Wii/PS3]
∙ Tomb Raider: Anniversary [PS2/Xbox/Wii]
∙ X-Men: Legends [PS2/Xbox/Gamecube]
∙ Interstellar Wrestling League [Hyper Scan]
∙ Pirate Master 3 [iPhone/iPad]
∙ Wolverine’s Revenge [GBA]
∙ The Revenge of Shinobi [GBA]
∙ Frogger Advance: The Great Quest [GBA]
∙ Disney’s Atlantis: The Lost Empire [GBA]
∙ Rescue Heroes: Fire Frenzy [GBC]
∙ Blue’s Clues: Blue’s Alphabet Book [GBC]
∙ The Wild Thornberrys: Rambler [GBC]
∙ Barbie Magic Genie Adventure [GBC]
∙ Spider-Man [GBC]
∙ Polaris SnoCross [GBC]
∙ AMF Bowling [GBC]
∙ Vigilante 8 [GBC]
∙ Daikatana [PC]